Ask John: What Makes Redline Good?


Question:
Am I the only person who isn’t even remotely interested in this Redline film? The synopsis makes it sound like a cousin to the Fast and the Furious films and that kind of thing seems more for American comic book fans. What’s the deal with the pockets of fandom hyping this thing? It certainly ended up being a colossal flop in its homeland.


Answer:
I don’t wish to direct any disrespect toward anyone when I say objectively that director Takeshi Koike’s 2009 anime film Redline is specifically and exclusively a film for hardcore fans of Japanese animation. The movie has limited appeal to mainstream viewers likely to find it too outre, or fans of particular varieties of anime. Moé and bishoujo fans, children, fujoshi, viewers that love typical shonen adventure anime probably won’t find a lot to love in the film. Redline is a film to be respected and appreciated by a small, cultish niche of viewers with a particular respect and fondness for the literal creativity of Japanese 2D animation.

Much of the dialogue in Redline is improvised by mainstream Japanese celebrity actors including Takuya Kimura and Tadanobu Asano, so the dialogue is not the film’s primary appeal. The film’s story is quite simple. The film begins with a spectacular auto race, moves into preparation for an even bigger car race, then depicts the race. Unlike Hollywood’s Fast & Furious movies, which attempt to balance action with glamorizing characters, Redline is exclusively an action movie and only slows down long enough to establish character relationships that will affect the race. In effect, the attractiveness of the film does not lie in an absorbing, affecting narrative. Redline is a throwback to the golden era when style was substance and anime didn’t need a complicated or even logical story so long as it had energy and creativity to spare. So it’s no surprise that mainstream Japanese audiences ignored the film. Typically the only anime films to really achieve great Japanese box office success are mainstream accessible pictures like Ghibli films and children’s anime, and features specifically targeted at established fan bases. Redline eschews all of those conventional audiences, in essence existing as an animation film for fans of the literal art of animation.

Animation studio Madhouse spent seven years crafting Redline. The film consists of roughly 100,000 hand-drawn frames. Unlike most contemporary anime, Redline does not contain any 3D CG rendered models. All of the film’s backgrounds, vehicles, and characters were drawn by hand. The film is a lush, wildly creative, exhilarating throwback to the 1980s era of anime when visionary imagination was coupled with fluid and thoroughly detailed animation in films such as Akira, Cool Cool Bye, Birth, Nausicaa, Honneamise, Robot Carnival, X Densh de Iko, Ai City, and Tenshi no Tamago, to name a few. The film’s primary devotees are those that appreciate the distinct visual aesthetics, conceptual dynamics, and technical prowess of top-notch Japanese animation. Redline is a reminder that no other country on Earth produces 2D animation that is as visually and stylistically lush and imaginative and simultaneously as technically accomplished as Japan. The film is heavenly for viewers that enjoy just sinking into a visually complex, artistically brilliant two-dimensional animation world. The movie is fluidly animated pure exuberant imagination on screen. However, not every viewer can or wishes to appreciate that particular variety of visual spectacle. Most moviegoers want engaging characters, dramatic interpersonal relationships, affecting story, not just blissful technical animation mastery. I, personally, have tremendous respect for Madhouse for its lengthy commitment to producing Redline, a film that exists just to remind us of exactly how spectacular anime can be when its only concern is presenting masterfully animated artistry, breathing fluid, moving life into a singular artist’s unique creative vision.

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