Ask John: What Was the Last Groundbreaking Mecha Anime?
|Question:
I came across this question and thought it was interesting.
When was the last time a mecha anime actually contributed something completely original? That’s right, over 40 years ago. Name a mecha anime that brought something new to the anime industry. It’s funny how mecha fans complain about something killing creativity when the thing they love themselves has not brought anything new to the table in decades.
Answer:
Before analyzing the influences of contemporary mecha/robot anime, the analyst should consider a larger context involving the frequency of attributable influence from all anime genres and the extent of influence of any singular innovation. Now that anime has been established for half a century, frequent contemporary programs continue to appear to pose striking new visual dynamics and cinematic styles. The distinctive visual design of titles including Gankutsuou, Kuchu Buranko, and Kemonozume would have been unthinkable or impossible just ten years earlier. However, visual design doesn’t necessarily constitute a groundbreaking thematic, narrative, or technical contribution adopted by future anime productions. Beyond just the mecha anime genre, anime itself has largely aged past its formative years when new ideas were frequently previously untried. Anime is still evolving, but after fifty years and thousands of titles, most groundbreaking new ideas have already been considered and tried.
Within the mecha and robot anime genre specifically, even the genre’s most formative and groundbreaking concepts have largely remained within the genre alone. Mazinger Z introduced the idea of a giant robot that was piloted from within. That concept isn’t relevant to sports anime, romance anime, horror anime, shoujo or shounen adventure anime. Mobile Suit Gundam introduced the groundbreaking concept of mecha without innate morality. Although a tremendously influential idea within the mecha anime genre, it’s never been a relevant concept within other anime genres. So the influence and ideas of modern robot anime have to be recognized initially within strictly the mecha anime genre alone.
A question also arises regarding recognition bestowed upon groundbreaking but not influential concepts. For example, Ryousuke Takahashi’s 2006 web anime series Flag introduced a never before used consistent first person perspective to anime. Strikingly unique, it ironically remains unique because no other anime since has extensively used the narrative technique. In this case, Flag certainly seems to represent a contemporary mecha anime series which should be credited for introducing an entirely new technique to anime, regardless of its practical influence.
Tetsuwan Atom introduced the robot to modern anime. Tetsujin 28 was anime’s first giant robot. Getter Robo introduced the concept of combining robots. Yusha Raideen introduced the concept of the transforming robot. Indeed, seemingly most conceptual contributions to the mecha anime genre appeared in the 1960s and 70s. But that doesn’t mean that mecha anime has remained entirely stagnant since.
The origin of living robots is a bit murky. 1984’s Tatakae! Chou Robot Seimeitai Transformers may be the first anime to feature living, rather than constructed, robots. But Transformers was an American invented concept. However, the American vision of Transformers was adapted from the earlier Japanese Microman toy line, which did not have an anime until 1999. The concept of living robots reappeared in mecha shows including Cat Ninden Tyande, Karakuri Kengoden Musashi Road, Machine Robo, and the SD Gundam franchise.
Presuming that the definition of “mecha” refers to “mechanical” and not “robot,” the December 1986 Guyver: Out of Standardized OVA may be credited with introducing the idea, and more importantly, the visual design of bio-organic or bio-mechanical machines. Unlike cyborgs and androids that resemble human beings, Guyver introduced the visual concept of a machine with flesh and muscle, a concept carried further in anime like the following year’s Hagane no Oni. The concept of bio-organic robots, specifically conventional giant robots with an interior living nervous system, appeared in the 1989 Five Star Stories movie before becoming a prominently explored idea in 1995’s Shin Seiki Evangelion.
1994’s Mahou Kishi Rayearth may technically be the first robot anime to intentionally aim for a dual gender audience, but Rayearth isn’t often immediately recognized as a mecha anime series. On a side note, 1982’s Minky Momo, for example, periodically featured spaceships and giant robots, but Minky Momo isn’t part of the mecha anime genre. 1995’s Shin Kido Senki Gundam W is the first robot anime to be consciously constructed with the goal of attracting female viewers to the traditionally male oriented mecha anime genre. Prior mecha anime included handsome male characters, but it was Gundam Wing that included angst-ridden bishounen in a determined effort to appeal to a female audience. Later mecha anime including future Gundam series, Tenkou no Escaflowne, and Code Geass continued to include content designed to engage female viewers in shows typically targeted at boys.
The 2005 Sousei no Aquarion robot anime series may have borrowed some inspiration from 1997’s Yusha O Gaogaigar, but I believe that it’s Aquarion that deserves most credit for introducing the concept of robots manifesting the ability to do the impossible through sheer willpower. Aquarion’s “Mugen Punch” (Infinite Punch), the first and most memorable of the Aquarion robot’s “impossible” abilities, is the robot’s ability to extend it’s arm ending in a fist to any conceivable length. Scientifically this is impossible, but the Aquarion does it anyway. This concept is taken to further extreme in 2007’s Tengen Toppa Gurren Lagann, in which the titular robot is able to combine and manifest new weapons and abilities sheerly due to the willpower of its pilot. Fighting spirit overcomes even the fundamental limitations of scientific possibility.
If not last, than at least the concepts of “Itano Circus” and the “Gainax jiggle” have to be mentioned. Animator Ichiro Itano’s complex and intricately drawn missile swarms, first appearing in 1982’s Chojiku Yosai Macross, have appeared in anime far outside of the mecha genre, including Crayon Shin-chan, Disgaea, Futakoi, Nin-Nin ga Shinobuden, Getsumen to Heiki Mina, and Chikyu Shoujo Arjuna. Exposed female breasts have been present in modern anime for as long as modern anime has existed. Sennin Buraku, the third TV anime series ever (following Otogi Manga Calendar and Tetsuwan Atom), included female nudity. But it was the 1988 Top wo Nerae! OVA series that first depicted a naturally bouncing female bossom. The “Gainax jiggle,” as it came to be known, revolutionized “fan service” throughout the entire anime industry.
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A lot of the thematic “innovations” came mainly from combining genres, or tropes/conventions from different genres. Giant robots + city beat cops ala “Hill Street Blues” = Patlabor. Giant robots + plutocratic politics vs. populist politics = Dougram. Giant robots + the plight of refugees = Vifam. And so on. If this innovation is to continue, all that needs to be done is to find two or more thematic elements that have yet to be combined.
I still need to watch my FLAG DVDs. I’ve had the complete series for months and still haven’t put myself in front of the player to watch them. Hmm.
The first living robot I believe was Astroganger.
http://www.youtube.com/watch?v=FUBSRVx2B0E
John, you jumped a bit too far ahead on the Original jiggle that Gainax was so fondly remembered for.. in a most notorious scene out of their magnum opus ‘The Wings of Honneamias’ where the protagonist attempted to Rape the deluded woman.
It was a flash, but that was truly where the “jiggle” was First seen. So notorious was that, somebody Stole one of the few cells out of their office!
WOW JOHN! I thought I knew a lot about Mecha history, but you clearly take the cake. I am always impressed at how wide of a knowledge base you have.
Out of your vast knowledge base, the only thing I want to correct is a little piece of info on “Itano Circus”.
I’m not sure if you’d call this Itano Circus, (since albeit twas not full fleshed out like Macross) but Ideon had a few missile barrages… by Itano himself who was part of the art team. The biggest example is Ideon’s attack “All-direction Missile Attack” has Ideon crossing his arms over his face and chest, and a blast of missiles that fire out leaving a trail of light behind them…followed by explosions covering every sector of space around him. The light trails make the missiles look like lasers sometimes, which can be confusing. Also this I don’t recall which episode, but there are a few low key missile chases scenes as well.
Also, definitely not worthy of being called Itano Circus, but I can almost swear the missile scenes in Gundam were done by him, and the missile barrage on Base Solomon were drawn identically to Missile effects in Ideon’s story, which raise suspicions that Itano had this idea brewing in his head as far back as then. But no chase scenes yet, and no pretty dancing missiles, just a cluster of them flying in line. So not quite a circus yet, so much as just a Itano Swarm.