Ask John: What’s the Point of the Itano Circus?
|Question:
Why in action anime series when a military weapon has multiple missiles, guns, etc. do they all get fired at once? For example, in any Gundam series if a mobile suit, armor, etc. has multiple missile ports, machine guns, or beam weapons they are all fired at once?
Answer:
The now frequently seen image of multiple simultaneous weapon shots may be primarily attributable to the work of animator Ichiro Itano on the 1982 Superdimensional Fortress Macross television series, although Macross isn’t the first anime to depict this tendency. Anime from the 1970s including Space Battleship Yamato and Captain Harlock may have depicted a ship’s cannons firing multiple shots simultaneously, but that’s an example of multiple parallel guns firing simultaneously rather than a single weapon firing multiple simultaneous shots. The giant robots of the 70s typically utilized single projectile attacks. Robots like Grendizer may have sometimes used attacks like “Shoulder Boomerang” that launched dual attacks, but none of the mecha anime of the 70s exhibited the sort of swarming shot attacks familiar in more contemporary anime. Even 1979’s Mobile Suit Gundam didn’t unleash weapon barrages. However, Gundam creator Yoshiyuki Tomino’s 1980 robot anime series Space Runaway Ideon did depict its titular robot firing dozens of simultaneous lasers.
While Macross technically may not have been the first anime to depict mecha shooting a barrage of shots at once, it was the anime that popularized the image. Macross animator Ichiro Itano’s signature style of action animation in the Macross television series was characterized by filling the screen with erratically flying missiles, each trailing a distinct smoke tail. That dynamically animated visual, combined with the sight of jets or flying robots dodging and acrobatically spinning between oncoming shots earned the nickname “Itano circus.” Its influence, in both the image of weapons and robots firing dozens of simultaneous shots, and the full “Itano circus” effect of the twisting contrails and rapidly tracking camera have become a modern trademark of anime, appearing in countless robot and mecha shows, and even in non-mecha anime like Dirty Pair, Nin Nin ga Shinobuden, and Crayon Shin-chan movies.
The argument may be made that in realistic terms launching everything at once may not be practical, tactically wise, or even physically possible, but it is undeniably an amazing sight. The image of a tank, gunship, or robot firing a barrage of shots is a complex and resonant image. It suggests overwhelming force, and also desperation. The image of a barrage of lasers or missiles implies modern and futuristic sophistication removed from the single-shot simplicity of earlier eras. The rocket barrage is also a means for animators to show off. There’s nothing else in cinema quite like seeing a missile pod launch a stream of rockets. Even though Japanese live action films including Cutey Honey, Ultraman, and 2002’s Godzilla Against Mechagodzilla have adopted the “fire all weapons” imagery, it’s still exclusively rooted in anime. In effect, launching everything at once looks great on screen, and simultaneously expresses unspoken meaning about the scene and particularly the machine launching the attack and its pilot or controlling agency.
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An article on Ichiro Itano and the Itano Circus:
http://www.pelleas.net/aniTOP/index.php?p=172
“[…] The seed of this new approach can be traced as far back as the make-beleive games [Ichiro Itano] and his friends would play out on the street mimicking their favorite TV hero, Ultraman. One day they came up with the idea of tying firework rockets to the back of a bike to spice things up, and when the rockets flew, the young Ichiro was struck by the dynamism and beauty of the unpredictable way the projectiles flew through the air.
When he began to think about the problems entailed in the combat animation he had to do on Gundam, he questioned the static way such scenes had been approached up until that point, looking back to those youthful bike rocket experiments for inspiration. Rather than letting action take place in a fixed frame and cutting between close-ups, he moved the camera into the middle of the fray, dynamically following the various bodies in the frame as they danced around each other in an elegant, intricately detailed ballet. This was like nothing that had been seen before, and it gave his scenes an incredible immediacy.”
I have a vague recollection of an episode of Suzumiya Haruhi (season 2) making a direct reference to the bike/rockets thing.
John, you may know this already but it’s not conveyed clearly throughout your post in that case that, Ideon’s laser barrage (and he actually shoots missiles too) was animated in fact by Itano himself.
Itano then of course went on to do Macross after Ideon. So Itano has been tinkering with this idea for quite a while really.
But even before he did Ideon, he did work on Gundam. In fact I believe that IS the first anime he worked on. While Gundam does not feature a million missile barrage, it does show dynamic action and a lot of movement and ‘missiles being launched’. While the connection withItano’s Macross and Ideon are obvious, the conection with Gundam are much much more subtle. I was even skeptical to comment on it before doing some research.
Anyway thats all take care 🙂
Oops. 2 corrections.
First, Itano also worked on Danguard Ace prior to Gundam. So I believe that would make Gundam his 2nd piece he worked on.
Secondly, Ideon’s attack is called the “all-direction missile launch” (a name added to the attack after the anime through books or games, they never refer to the attack by any name in the series), even though strangely enough the depiction of this switches from smoky missiles to just flashes of lines coming out of every missile port.
In my mind Ideon is able to both do lasers and missiles but I think canonically Ideon just shoots missiles, they just look like lasers depending on the animated scene for dramatic effect or laziness or whatever. Take care 🙂
KAKIZAKI!