Ask John: Why Doesn’t the Pokemon Anime Get as Much Respect as its Games?
|Question:
Why is the Pocket Monsters anime so reviled here in the west compared to their game counterpart considering that both are marketed towards children and both feature redundant themes?
Answer:
Ironically, despite video games and anime being so closely interconnected in the commercial development world, they have an appreciable distance in the consumer spectrum. While many anime fans also appreciate and play video games, there are probably far more Americans who play video games but have no interest in anime. Although the target demographic and the narrative style of the Pokemon video games and anime are similar, the reception the two media have among consumers is tremendously different because of the ingrained American perception of the mediums, not because of the particular franchise. Video games were invented in America, and particularly since the 1995 introduction of the Playstation in America, domestic consumers have been indoctrinated by corporate enterprise and popular media to consider video games a respectable and praiseworthy entertainment medium suitable for consumers of all ages. In effect, for the past 18 years Americans have been encouraged to not think of video games as “just for kids.” On the other hand, 2D animation since the 1940s has been associated with children’s entertainment in America. Furthermore, since the early 1980s, animated series based on toy franchises have been widely perceived as strictly crass marketing devices lacking any independent artistic credibility. So, in effect, American consumers have been unconsciously trained to perceive a video game as a legitimate form of entertainment but perceive an animated version of that same franchise as thinly disguised commercial advertising targeted at impressionable children. The same principal applies to all similar franchises. The G.I. Joe and Transformers cartoons are perceived as kitschy, disposable children’s entertainment while video game and movie adaptations of these same franchises are considered viable as adult entertainment. The narrative construction of the Pokemon franchise may be practically identical between its anime & video game incarnations, but American consumers treat the two adaptations differently just because of their format; animation targeted at children is automatically considered children’s media, but video games are considered a mainstream media suitable for adults.
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I’ve never really thought that Pokemon is really reviled amongst anime fans. It’s one of those core 90s anime that Americans grew up on, and also played the games.
Consider the time Pokemon was dominating the world. Anime was even more niche than it is now. While fans at the time were busy defending anime as legitimate foreign art, Pokemon was dominating America’s living rooms in all of its whitewashed glory, with hoagies instead of riceballs and a complete lack of crossdressing villians.
I agree Pokemon isn’t as hated by the community these days. The culture has changed since then. Anime fans these days don’t seem to care as much about public perception of anime, they just enjoy it for what it is. Thanks the rise of the anime convention and the social media for that. These fans also grew up with Pokemon for a more extended time. Even the older fans like myself grew out of the hate and decided Pokemon was all right… uncensored, Japanese language only, of course.
Anime more niche then than it was now? Shows like Pokemon and DBZ were on Saturday morning TV.
Because it’s an infomercial? 🙂